![]() People could spend real world monies on imaginary, golden sexbots. There should be an option to send downloads to your PS3(s) for each of your downloadable items. This might be faster than selecting everything one at a time on the PS3. ![]() ![]() The market for paid goods in Home came to reflect this hypersexual atmosphere. Use the web store to select them from your download list. It was also super weird in there, with anyone appearing with a female avatar almost immediately getting verbally or physically (in the form of avatar dance no less) accosted. So Sony’s take on a Second Life style social network, PS Home, became like a weird technological, cultural biodome. The virtual space could exist, but people wanted to socialize with bursts of text, pictures, and video that was easy to use. PS3 arrived right as computing technology made spaces like these feasible but also as the reality of social networks like MySpace, Twitter, and Facebook were setting in. For a moment, with the emergence of MMOs and Second Life it looked like that might happen. Back in the day, books like Snowcrash envisioned social networks as virtual spaces where people would live fantastic versions of their regular lives digital avatars living in digital houses doing crazy digital stuff. PlayStation Home is a relic of a very specific moment in technological history.
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